@startuml
sprite $zoom_out_map [48x48/16] {
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!define MATERIAL_ZOOM_OUT_MAP(_alias) ENTITY(rectangle,black,zoom_out_map,_alias,MATERIAL ZOOM_OUT_MAP)
!define MATERIAL_ZOOM_OUT_MAP(_alias, _label) ENTITY(rectangle,black,zoom_out_map,_label, _alias,MATERIAL ZOOM_OUT_MAP)
!define MATERIAL_ZOOM_OUT_MAP(_alias, _label, _shape) ENTITY(_shape,black,zoom_out_map,_label, _alias,MATERIAL ZOOM_OUT_MAP)
!define MATERIAL_ZOOM_OUT_MAP(_alias, _label, _shape, _color) ENTITY(_shape,_color,zoom_out_map,_label, _alias,MATERIAL ZOOM_OUT_MAP)
skinparam folderBackgroundColor<<MATERIAL ZOOM_OUT_MAP>> White
@enduml